The first is their domestic needs, which are divided between three groups, commerce, farming, and culture. Each city has two main focuses the player and other officers must develop if they want their armies to be stronger. Killing family members of characters or destroying their faction can easily lead to this negative relationship.Įvery faction strives to control every occupied major city to win the campaign. If a player offends or upsets an officer enough, they may make the player their mortal enemy, creating such a distaste between the two officers that they cannot serve in the same army or ever make amends. A good example is if a character is rowdy and combative, they are likely to request a duel for their quest. The personal quests are chosen from a range of options, with the character's likes and dislikes altering their pool to choose from. ![]()
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